P3fes ending a relationship

Ending a relationship — Relationships Australia

p3fes ending a relationship

—Yukari viewing Erebus, Persona 3 FES: The Answer . Yukari's relationship with Junpei Iori was a childhood one, and her teasing of him was frequently Yukari remains loyal to the protagonist and SEES until the end of Nyx's defeat. Yukari. knifedirectory.info: Shin Megami Tensei: Persona 3 FES - PlayStation 2: Artist Not to school and making friends, and navigating the maze of relationships to forge. For Shin Megami Tensei: Persona 3 FES on the PlayStation 2, a GameFAQs message board topic titled "Fixing a Broken Relationship". Oh, Maria why did things have to end like this Welcome to San Andreas I'm CJ from.

Everything about Odin Sphere felt like molasses. Oh, you want to go to Rabbit Town to spend your three coins on some food? First spend 60 seconds loading the entrance to the town and then another 60 seconds loading the building you want to go into and finally another two minutes to actually get back to some gameplay. The town consists of two doors, both lead to a shop, why can't they streamline this?

Not to mention the talky cutscenes that go on forever with awful voice acting. By the time mid rolled around I was already on the verge of wanting to drop kick the next Japanese RPG that came into sight, but then of course, Persona 3 came along with all the fanboy hype to go with it. I never wrote a first hour review on the game, and it's probably a good thing I didn't because it would have bored you all to tears. Confusing anime cutscenes, a crappy mute hero, and walls and walls of text.

Man, I really should have listened to my heart and not kept playing, but the promise of a great game made me go on, plus the first hours of JRPGs just tend to suck anyway Final Fantasy VII excluded.

So once the game actually got rolling, it was pretty cool. You play as some emo with spiky hair redundant? Every night at midnight, time essentially stops for most residents as they enter the Dark Hour. Evil stuff happens during this time and it's up to our band of depressed teenage heroes to figure out WTF is going on also my own goal.

The Dark Hour is the only time when you actually fight during the game, the rest is spent socializing with schoolmates and an old couple who own the bookstore.

Let's talk about the non-gameplay part first, mainly Social Links. Social Links are the bonds of friendship you make with other individuals. There's a bunch of people you can interact with after school, but it's just a bunch of talking and you hopefully picking the correct answer to their problem. I generally enjoyed this stuff, even if it felt like every day was on rails wake up, go to school, maybe answer one question during class, finish school, do a social link, go and fight.

There were some interesting characters to befriend, until they started getting obnoxious. One loser I befriended early on kept calling my cell phone at night wanting to make plans. I wanted nothing to do with this guy because I was trying to get with the girl with the glasses, so I kept shutting him down.

His text response was always so sad, get the message, dude. Take Grand Theft Auto IVI'm playing a game about shooting people and running down hookers, why do I have to maintain in-game friendships with people around me?

Ending a relationship

This trend needs to stop. So every day is basically spent increasing your friend points with one other person, and then it's off to fight in Tartarus during the Dark Hour. Tartarus is this magical tower that somehow holds the secrets to everything. How anyone knew this, I can not remember, but it was probably just assumed that since this tower only appears during the bad time, we might as well climb it.

Tartarus sucks This has got to be the most lazy dungeon design I've ever seen. The point is to keep climbing higher and higher in the tower and reaching these mid-points where you can resume from the next night. Every single floor in a section of Tartarus looks exactly the same. They use the same texture in every corner and if there wasn't a mini-map, you'd be lost immediately.

Thankfully, Persona 3 doesn't feature random battles, instead, enemies appear as a black blob on the dungeon floor: The problem with the purple blob is you have no idea what enemy lies within. Is it a crappy bat you can kill in one hit? Or could it be some giant snake that will kill your entire group in one hit?

You don't know until you fight it, meaning sometimes you will get your butt kicked and you just lost the last half hour of your life. I hate you, game. The types of activities and characters that can be interacted with vary depending on the day of the week and time of day. Additionally, some activities are limited by the protagonist's three attributes; Academics, Charm, and Courage, which can be built by performing various activities or making certain correct choices.

On the day of the full moon, players will participate in a boss battle in order to progress the story. Whereas each of the game's main characters has their own Persona, some of which change form as the story progresses, the protagonist is capable of wielding multiple Personas, which can be switched between during battles.

p3fes ending a relationship

The Personas that a player can create are limited by the current level of the protagonist. By spending time with these characters, these Social Links increase in rank.

「Persona 3 FES」Answer: "Final Boss & Ending"

When creating a Persona of a particular Arcana, an experience bonus will be granted if that Arcana possesses a Social Link, with greater bonuses awarded depending on the rank. Performing certain activities or carrying a Persona of a respective Arcana can help bring a Social Link closer to increasing in Rank. Maxing out a Social Link gives players the ability to create specific Personas of each Arcana. Conversely, negative actions, such as incorrect dialogue choices or dating multiple characters, can result in a Reversed Social Link, which can prevent players from summoning Personas of that Arcana until fixed.

In the worst-case scenario, a Reversed Social Link can break, effectively removing all Personas of that Arcana from the game.

Shin Megami Tensei: Persona 3 FES - Walkthrough

Tartarus and Combat[ edit ] A typical battle in Persona 3. The portraits on the right-hand side of the screen indicate the status of the player's party. Tartarus is the game's main dungeon, which can be visited during the evening, provided the conditions allow it e.

p3fes ending a relationship

Players will eventually come across boss floors, in which the player must defeat powerful Shadows in order to continue their progress.

Additionally, certain floors halt further progress through the tower until the story progresses. Rescuing these civilians safely before a full moon appears grants bonus rewards obtained from the police station. Spending too much time in Tartarus may cause characters to become "Tired" or "Sick", which can affect their performance during battle.

Additionally, if the protagonist becomes Tired or Sick, some activities, such as studying at night, may be hampered. Players can recover their status by taking certain items, visiting the infirmary, or going to bed early. Attacking the Shadow without being noticed will give the player an advantage, whilst the enemy gains an advantage if the player is attacked first.

Physical abilities use up HP whilst elemental and support magic use SP. By exploiting an enemy's weakness or performing a critical attack, characters can knock the opponent down, granting that character an extra turn, though enemies can also take advantage of an ally's weakness to gain an additional turn.

When a battle is won, players gain experience points which are divided amongst the party members. Earning enough experience allows Personas to increase in level, granting improved stats and new abilities.

Raising the protagonist's level will allow higher level Personas to be summoned in the Velvet Room, as well as allow the player to carry more Personas. At the end of certain battles, a minigame known as Shuffle Time may appear, in which players select a card from a set that is shuffled around. These can grant bonuses, such as additional experience points, cash, or restored health, or give the player new Personas.

However, selecting a cursed card will cause an extremely powerful monster, Death or better known as the Reaper, to appear on the current floor. It is an entirely different personality that emerges when a person is confronted with something from outside this world.

p3fes ending a relationship

List of Persona 3 characters The main character of Persona 3 is a silent protagonist, named by the player at the start of the game. Yukari Takeba, a popular, cheerful girl; Akihiko Sanada, a calm and collected senior who leads the school's boxing team; and Mitsuru Kirijo, the Student Council President and daughter of the head of the Kirijo Group, who provides backup during battle.

Junpei Iori, a class clown and the Protagonist's best friend; [19] Fuuka Yamagishi, a shy girl who replaces Mitsuru as a support character; Aigis, a female android designed by the Kirijo Group to fight Shadows; [20] Ken Amada, an elementary schooler whose mother was killed by a Persona-user; [21] Shinjiro Aragaki, a former member of SEES who quit due to past events; [22] and Koromaru, a dog capable of summoning a Persona.

Junpei, who had only recently discovered his ability to summon a Persona; Akihiko, whose arm injury prevented him from fighting; and Fuuka, who replaces Mitsuru as the team's support member.

How Persona 3 destroyed my love for Japanese RPGs | Full Review | The First Hour

Delta Delta 4 years ago 9 The MC's Marty Stu status makes sense when you consider that he's supposed to be an escapist character, so that the player can imagine themselves living this idealised school life where everyone loves them, they excel at everything they try their hands at, and even the fate of the world depends on their actions.

Since any flaws would interfere with that shameless ego-stroking, and any actual charactisation would undermine the player's ability to project we end up with a kinda blank character with none of the quirks or flaws it takes to make an interesting or relatable character. One thing I liked about the P4 anime is that Narukami actually has a couple of small instances of weakness, where illusions from Shadow Mitsuo and Izanami prey on his insecurities and fear of losing his friends, and he has to overcome and acknowledge that fear to get his ultimate persona the way others had to accept their own shadowswhich was a nice touch.

The anime also gave him a fun comically-stoic personality. He's still the ace, but an actual character and a fairly entertaining one. Maybe the P3 films do the same, haven't seen them. So why can a Marauder roll but a multiplayer Turian can't? You are fighting female turian husks. You have reach but they have flexibility. KroganCharr 4 years ago 10 Carryduffp posted He's a silent protagonist, I don't understand your problem.

Being a silent protagonist doesn't entail any point that I explained above. A childhood trauma does not tend to make you less afraid of things. Also, he may have Death sealed inside him, but how does it follow that he doesn't fear dying himself but he fears for others?

That rather sounds like headcanon. When the final decision awaits, you can let your MC be as afraid as everyone else is, leading to a contradiction: You can't even choose these dialogue options if you want to at least try and play a consistant character.

Delta I've heard the "It's a video game, you're the protagonist" argument very often in defense of bad main characters. It just doesn't work that way. If you want to make a game that lets you turn your brain off and feel badass, that's cool but that's not what this game does.

For example, Mario the plumber is a badass full of unexplained abilities, but that's fine because his games are more about jumping and only have an excuse plot.