Sarevok ending relationship

Sarevok's new epilogue

Except—wait, the credits aren't rolling. Welcome to Siege of Dragonspear. If you finish Baldur's Gate, the Sarevok fight now transitions straight. Sarevok Anchev is a chaotic evil human deathbringer. Relationships .. personality, eventually change his alignment by the end of Throne of Bhaal chapters. Except—wait, the credits aren't rolling. Welcome to Siege of Dragonspear. If you finish Baldur's Gate, the Sarevok fight now transitions straight.

You may not realize you've been dumped, as she's a bit vague about it, but that's what happened all right. As for the triangle with Haerdalis, there are three possible endings to this: Haerdalis may back gracefully out if your relationship is advanced enough by the time he arrives; you can back gracefully out if it isn't; or, if you don't care to back out, you and Haerdalis will fight for her.

The last option may result in you winning or Haerdalis winning, depending on the choices you make. This is the quintessential "You mean that's it? Anomen will have sex with you, say he loves you, and then never talk about the romance again. He hasn't dumped you, but the only way you can tell that is by the occasional off-handed reference to you as 'dear'.

He doesn't write, he doesn't call However, if the romance abruptly ends before Anomen sleeps with you, you have probably done something wrong. When Anomen apologizes for yelling at you after asking about your divine heritage, he says he feels like giving up on his dream. There are wrong answers here, though it may not seem like it at the time. If you counselled Anomen to kill Saerk, then changing your mind and telling him to steel himself and obey the order will confuse him, whereas if you counselled him to toe the lawful path, changing your mind and telling him to stop worrying about what the order thought will confuse him.

If he gets these conflicting signals from you, he will dump you, and you will not hear any more lovetalk out of him. Since he doesn't say he's dumping you--just that he "needs time to think" or something else neutral--it is definitely possible to incorrectly assume the romance is still live. Unless he calls you a "dark flame" at the end of this conversation, your romance is over.

Throne of Bhaal Characters (Baldur's Gate 2)

Also, when Anomen goes charging off to confront Saerk or Cor, you must follow him immediately or Anomen will wreak some bloody revenge and then either flee forever or kill himself.

If you follow him, you can talk him out of violence, but you must choose your words carefully--even some alternatives that seem like positive ones can still result in his bloody revenge and leaving you forever.

Jaheira and the Harpers: This very long quest culminates in Elminster using the world's most idiotic alias in existence, "Terminsel," appearing, telling Jaheira that she has done the right thing, and giving her an enchanted Harper pin.

If your reputation is too low, Jaheira will doubt herself and Elminster won't give her the pin, but if it's average or higher it'll be a happy ending. If you haven't heard anything from the Harpers in a long time, try sleeping out-of-doors somewhere--a few of the plot points only happen outdoors at night. It is patently obvious as you finish this keep that the Roenall family has paid the trolls to invade.

The chief bad troll says that someone more powerful than he has hired them, and the commander in the palisade tells you that if Lord De'Arnise dies the Roenalls will inherit the land. Well, surprise, Lord De'Arnise dies and the Roenalls show up on the doorstep.

But then the plot ends and the game never seems to get back to it. Did you miss something? If you let Nalia come with you in your party you will get to confront some of the other dastardliness of Isaea Roenall, and if you're a fighter you can take the keep over yourself and clash with Roenalls who think they should be in charge, but the question of who paid the trolls will not be answered in this game.

At the end of this plot, Isaea swears you have not heard the last of him. He is, however, wrong. At least for now. He may come back to seek revenge in Throne of Bhaal. Or he may have been sent to work in a salt mine and died of pneumonia. He certainly never shows up in this game again. You can take the hint from the incriminating slaver documents as sufficient reason to storm the guarded complex in the Temple District and kick the slavers' butts, though.

Most people never finish this quest, since completing it robs you of the much more interesting and profitable Planar Sphere quest. It is possible to actually complete this quest, either by killing Valygar and bringing his body to Tolgerias or by pretending to befriend Valygar and betraying him to Tolgerias. Doing this is, however, without any redeeming value at all.

All the good-aligned NPCs will leave your party forever over the injustice of this act, and the evil ones will slap you upside the head for giving up all the adventure and loot in the Planar Sphere for Tolgerias' paltry reward which you could have gotten anyway.

You will miss out on one of the cooler quests in the game entirely, lose a really good artifact, and, if you are a mage, you will never be able to get your stronghold. To add insult to injury, Tolgerias will not tell you any useful information at all, and he will call you a fool and teleport out, and you will never get a chance to kill him. I was really pleased to see that the game was set up to handle the possibility of a player trying to kiss up to the Cowled Wizards, but the results if you do are really not worth the effort it takes to see.

I had a problem wherein Korgan's ex-friends wouldn't talk to him they were supposed to have an angry argument with him that ended in their turning hostile. If they won't say anything, you can force an attack on them and get the same result. The book itself is, as Korgan suggests, useless except to sell.

Revenge Of The Ripper: This is a highly dissatisfying end to an otherwise really engaging trilogy of quests. Breaking the code leads you to the murderous skin dancer's boss--at which point you can either kill him for which you didn't need the code anyway or keep pretending to be Rejiek and get the boss to make you the human skin armor.

To do this you'll need to kill the silver dragon--by which point what the hell would you want the human skin armor for? If you can kill dragons, the shadow dragon armor is much better than the human skin one. I think that was just in there for the grossness factor or something. Anyway, once you've tracked down the boss and told him his name, it's anti-climactic, but there's nothing more to do with him unless you want to make the evil skin armor.

If you tell him you're going to kill him, he will threaten you for crossing "the Rune" Go back to the Bridge District with a Rogue Stone, enter the weird Twisted Rune house, and kill them all for foisting such a lame ending to this plot on you.

If they won't give you resolution, make your own, dammit! Either you love him or he drives you up a wall, and if it's the latter, you probably haven't hung with him all the way through SoA, where he is the only character with no subquests or anything associated with him. He doesn't have much to do in ToB, either, but he keeps up the entertaining running commentary with his hamster, so you may want him around anyway.

Minsc's berserking power is much more of a pain than it's worth, in my opinion, but at high levels he like all other warriors will start picking up some better powers to use in its stead. Minsc's dajemma thingie with Aerie is essentially over now, with the exception of a painfully nonfunny dialogue in which he asks her to cure his jock itch, and having those two together in the party can be a real liability, since he goes berserk and attacks everyone in sight including you if Aerie takes heavy damage, something that happens with great frequency since Aerie has the constitution of a box of Kleenex.

Yoshimo is dead and you can't have him back. The ghost teases you by offering his name as a former companion he can bring back, but if you ask about him, the ghost won't be able to do it on account of he's dead. It doesn't matter if you brought him to Spellhold or not, saw him die or not. This will always happen. Crime just doesn't pay, does it, Yoshi? Aerie, the waiflike fairy who lost her wings to infection while she was a slave in a circus and NEVER LETS YOU FORGET IT, is a true magical dynamo by this point in the game, with her high stats giving her so many spells they had to add an extra menu button to help you scroll through them all press the little book on the far left to toggle between her mage and cleric spells.

Aerie's voice set changes a little partway through the game, replacing her inane battle cry "I I don't like the looks of this! A welcome measure, but she continues to whine and snivel every time she gets wounded or tired or it gets dark out or you're in a dungeon, something that gets progressively more irritating the more experienced and competent she gets.

Aerie's interplay with Minsc is over except for a painfully nonfunny dialogue with him about his jock itchand her romance with Haerdalis a thing of the past oddly, she does continue to call him 'my bard'. Aerie has a few interesting dialogues with Imoen, Nalia, and Valygar, and if you've somehow managed to keep her and Korgan together in your party, they will reward you with one of the funniest conversations in the entire game. I'm not usually that into Aerie, but she had me weeping with laughter.

If she's in your party, it's almost worth summoning Korgan just to listen in on this one. And, of course, if she's romancing you, Aerie's romance continues to its ludicrously unrealistic but nonetheless cute happy ending.

All in all, she's not the most interesting Throne of Bhaal character unless you're dating her and her romance is the least interesting of the three women's anywaybut she does have a moderate amount to say and she's a very solid party member, so if you've spent enough time nursing her up to a high level, you're probably not going to want to leave her behind now. Unbelievably, Nalia has actually gotten even more annoying in this game. Without losing her condescending attitude of self-indulgent noblesse oblige, she has somehow gotten completely full of herself about what a wonderful archmage she is, and she won't shut up about it.

Fair enough that she's overcompensating for her failure to help her father, as Mazzy points out, but it's still annoying as hell. At least they got rid of that obnoxious line "How are we helping the less fortunate trudging around in HERE? Aside from snotty conversations with Aerie, Valygar, and particularly you who she's suddenly decided is a danger to the world--thanks for the party loyalty, kidNalia is curiously devoid of comment in this game--she doesn't even complain like the other good characters if you start down evil paths.

Either this was a gross oversight on the writers' part or the Nalia-becoming-evil plot was deleted at the last minute; either way, she is left as one of the less interesting Throne of Bhaal companions because of it.

Like Cernd, there is little to recommend bringing Nalia through ToB with you unless you're already extremely attached to her--Imoen is a more competent thief and has much more interesting character interactions to contribute, and for all her posturing, Nalia still isn't as good a mage as the equally pretentious but much funnier Edwin. Anomen is a frustrating compatriot, not just because he is annoying though he is but because the game designers really did a half-assed job on his character development.

After going through a complicated plot in which Anomen reveals the reasons for his bad attitude, acknowledges that he's gone about some things in very much the wrong way, and has significant changes of heart, demeanor, and even alignment, his character action comments remain the same. Mercifully, in Throne of Bhaal the lines about honor and the Order have at least been replaced if Anomen failed his test in SoA he would continue stupidly repeating them!

This makes it very difficult to believe the otherwise well-done character development arc that was set up for him. Anomen continues to be one of the most talkative NPCs available, though, interacting frequently with you, your other party members, and map characters, and though his romance isn't as well-thought-out as the ones for male characters, it's the only one available for women, and it does have a reasonable conclusion going a little differently depending on whether Anomen passed his knighthood or not.

If you can put up with his voice, he's a potent warrior, good cleric especially if he passed his testand an interesting NPC to have along. Viconia is a really interesting character, an exiled drow with culture shock. I liked her in BGI and was glad to see her again she was also the only holdover character whose portrait actually looked better in this sequel--not a difficult feat, if you remember how poorly drawn she was last time.

The fights Viconia could cause in the party are in the past now, so you no longer need to worry about Viconia goading Aerie and Valygar or Keldorn launching a racist sneak attack. Her comments during the game are few and not very interesting Viconia's romance truncated very abruptly in SoA, as if the game designers just didn't get it finished by press time, but in ToB they finish it, and it is extremely rewarding, one of the best story arcs in the game if you take SoA and ToB together.

Viconia is also the best cleric in the game, although she's increasingly weak as a fighter the more the games progress. Viconia has extremely entertaining exchanges with Cernd and Jan in Throne of Bhaal. Her "where are they now" wrap-up is particularly poignant, especially if you are romancing her. Valygar has a strong personality but it's not one that translates as well across the computer divide as some of the others. He has a difficult backstory and an old bitterness vying with a desire to do the right thing.

I found him interesting but very underdrawn. If he had half as much attention to his character as Anomen does he would have been the best NPC in the game.

Unfortunately the game developers seem to have abandoned several plots involving him: I would have liked to have seen all three of these.

Throne of Bhaal Character Guide (Baldur's Gate 2)

Valygar is the one character I came out of this game most wanting to know more about. I liked the idea of having him at my side and I liked the idea that I had the chance to make him turn to goodness. The first time I played it, I did not get the alignment change if I understood Wesley's words correctly, it's due to the fact that the alignment change is random in TOB and, when I finished the game, I got the ending where he's a tortured soul who doesn't really know himself.

He protects Berdusk from an army of invading orcs leaving the city before a reward just to attack another city with his own army. I liked this ending since it reflected his half-change: I played TOB again and, this time, I made him change alignment. When I defeated Melissan I got the same ending of before and I was very disappointed: I then played Ascension from the beginning and made him change alignment this time it wasn't random.

At the end, the same "tortured soul" ending. So I came up with the idea to write a new ending for Sarevok, one where he has changed to chaotic good and behaves like a chaotic good fighter oh well Since I saw Ascension was being updated, I decided to make this ending public and contacted Wesley. In order to avoid any misunderstanding, here is what I think about each ending.