RPGFan Review - The Dark Eye: Chains of Satinav
If you are contemplating leaving a long-term relationship, there are ways to do this that could limit the damage. This post explores how you can determine if it is . I haven't played Memoria's predecessor, Chains of Satinav. I thought the .. Consider the relationship between Geron and Nuri. In the first. This is the only place in the world that Satinav cannot see and therefore whatever In the end, all that Geron can do is tell her the story of their friendship. with the crux of its narrative focused on the relationship between Tish and Fonny.
You said Nuri flies to freddom? I remembered that she landed on Geron's shoulder and they walked off together so my assumption is she stayed with him Simply showing the town rebuilt with Geron and Nuri even as a bird living peacefully in it would have been fine. MarcD2K12 MarcD2K12 6 years ago 24 I wasn't too disappointed with the ending, it did show both Geron and Nuri outside the town as the sky turns sunny again, but i suppose you're right, it would have been nice to see the surviving town members again like that pitchfork guy had i actually worked out how to save him It was sort of bittersweet because Nuri was such a great character that it was sad she lost her body, but she always wanted to be free like a bird so she would have been happy, Geron on the other hand, won't have the sort of relationship he wanted.
I don't think it's a game that needs a sequel really, but i'd be happy if Daedalic did another game in this universe, featuring some crossover of characters.
This was definitely one of the best adventure games i've played in years.
THE DARK EYE: CHAINS OF SATINAV review
Great graphics, great voicover, great story. I wish it had been a little longer as i finished it in a day but that was probably partly due to how hooked i was. Although i don't know what happens if you tell Nuri the truth early on rather than make up this Fanglari lie because a lot of the game seemed to revolve around that particular lie.
Shifter 6 years ago 25 From: MarcD2K12 I wasn't too disappointed with the ending, it did show both Geron and Nuri outside the town as the sky turns sunny again, but i suppose you're right, it would have been nice to see the surviving town members again like that pitchfork guy had i actually worked out how to save him It was sort of bittersweet because Nuri was such a great character that it was sad she lost her body, but she always wanted to be free like a bird so she would have been happy, Geron on the other hand, won't have the sort of relationship he wanted.
I think it doesn't matter if you tell the truth or lie. I actually think I chose Truth. It has more classic old school adventure graphics, but I've read good things about it: My memory sucks but I think when you try to tell her the truth she blows you off sorta. One is Ladies Man and one is Honest Man.
MarcD2K12 MarcD2K12 6 years ago 26 i was talking about earlier on after you escape from your bindings and she refuses to get down off the roof.
You have the option of telling her you are taking her to her fairy gate, or that you've found a new fairy gate to Fanglari. The graphics are poor, but the story is interesting, and the gameplay mechanics are somewhat fresh, with the use of "memory" as a 2nd inventory, it looks promising and i'm enjoying it so far.
Dummour Dummour 6 years ago 27 Well, I guess that's that then: No point keeping the game in my pc anymore then. Great run though, great game. I want to believe this is a King's Quest VI reference. The environments become more and more fantastical as you journey onward. The close-ups during dialogue scenes convey tons of emotion. View Full Gallery "I can say without hesitation that [the developers] have built one of the best point-and-click adventure games to come about in many years.
Chains of Satinav is a game that caught me totally off-guard. Having had the opportunity to spend an extended period of time with it at E3I knew this was a game I had to get my hands on. Based on a very popular German tabletop RPG, Chains of Satinav takes place in a relatively unexplored portion of that world, which gave developer Daedalic Entertainment license to create something fresh and new for the storied franchise.
And now, having played it to completion, I can say without hesitation that they have built one of the best point-and-click adventure games to come about in many years. The hero, a down-on-his-luck birdcatcher by the name of Geron, is a snarky, likeable guy I grew more and more attached to as the game progressed. The plot starts out humbly enough, with Geron scrambling to win a local challenge that will grant him the favor of the king and, hopefully, help him escape the shadow of a dark prophecy that has haunted him since childhood.
He quickly meets up with Nuri, a fairy with an adorably short attention span, and together the two traverse a variety of incredibly beautiful and in some cases, dangerous locales in their quest.
The dynamic between Geron and Nuri is among the strongest of the game's many strong points. Their conversations are believable, interesting, and at times heartbreaking, and each new scene affords a variety of opportunities for commentary and cooperation.
Many puzzles require clever use of both characters and their special abilities — a particularly great example requires Geron to distract someone with inane questions while Nuri, quite literally, goes fishing for the man's valuables.
Their dynamic never gets tiresome, and thanks to that, some late-game plot developments hit the player as hard as they hit Geron himself.
'Memoria': Stories and Truth
In my eyes, Geron and Nuri are truly the Ico and Yorda of the point-and-click genre. Helping flesh out the relationship between Nuri and Geron as well as the myriad of other memorable characters you run across is the excellent writing and localization. There is the occasional awkward sentence or unclear pronoun reference, but by and large, this is an outstanding translation from the German, and every character speaks with a distinctive and charming voice. Some of the dialogue is laugh-out-loud hilarious, and the more dramatic portions are handled with equal deftness.
The core gameplay here is a well-executed brand of the tried-and-true point-and-click adventure style. Geron must grab everything that isn't bolted down and wring every last scrap of information out of everyone he meets.
Thoroughly exploring each area is essential, as is matching round pegs with square holes as you combine various objects in Geron's inventory to solve the multitude of conundrums he and Nuri are faced with.
The puzzles are mostly logical, though on occasion you may find an obscure goal or perplexing inventory combination impeding your progress. Those who need a helping hand will find a full suite of tools at their disposal, including the ability to highlight hotspots in each area or point out objects with which there is a valid interaction, as well as color-coding to help you mix and match just the right inventory items for the situation.
These are all totally optional tools, and I found that completing the game without them was perfectly doable, but their inclusion makes the game that much more accessible. Another wrinkle in the gameplay comes in the form of Geron and Nuri's respective magic spells.
Geron has the power to break fragile objects from afar, while Nuri can mend and repair things that are broken, provided all of the component pieces are still present.
The magic is representative of each character's personality, and thematically plays into the game extraordinarily well. Together, these spells really give the game its own flavor and help ensure that the puzzles are complex and interesting without becoming overly obtuse. Oftentimes the answer will be sitting right in front of you, and it will take a comment from Nuri or a bit of lateral thinking to remind you that, "Oh yeah!